Skip to main content

No More Heroes 2: Twice the Action and Half the Fun


I might be giving up on No More Heroes 2: Desperate Struggle. Which makes me very sad, because I really liked the first game. I really enjoy the character Travis Touchdown, just because he's so against the grain of your typical videogame heroes. He's not a selfless super man, and he's not a brooding anti-hero with a dark secret. He's just a guy... with a lightsaber... who happens to be a badass. His mission to become the number one ranked assassin in the world is motivated by two things, he wants to prove that he's a badass, and he wants to get into his agents pants. That's it.
Thankfully that aspect carries over into the sequel, there's still plenty of fourth wall breaking again, and they've opted to change most of the mini-games into 8Bit style arcade games, which I think is brilliant. Sadly the bosses are kind of a weak point in this one, in the first game every boss had a long conversation with Travis, which was really the high point of the game, the sequel has more bosses, and thus less care is given to each one, a lot of them just die without being given any characterization. It's funny, because the actual gameplay has all been overhauled with a lot of much needed improvements, but the game is just less fun.
Finally, I reached a boss that I just had to turn the Wii off because I was getting too frustrated. It starts off with a pointless motorcycle duel, with the two of you trying to push the other off a small plateau that's pretty much smaller than the turning radius of your bike, also, he gets special powers, like a charge up move that makes it impossible for him to be pushed. After 4 tries, I finally got him over the edge, only to have him climb back over the ledge and duel with melee weapons. This boss pretty much epitomizes everything I hate about the boss designs in this game: He's impossible to hit 90% of the time, his attacks are freakishly powerful, and difficult to dodge, and he's only vulnerable after you've dodge one of his attacks.
I might go back and play it again some day on the easy setting instead of the "normal" difficulty, but for now I'm just too burned to enjoy it. Good thing I've still got a stack of awesome games waiting for me.

Comments

Popular posts from this blog

Lemme Tell You About The Transformer, Astrotrain, And Why He's My Favorite

       I am, quite obviously, a massive fan of Transformers, but I grew up in kind of a weird time for being a fan. Really, I'm just a LITTLE too young. I remember seeing my brother, who was six years older than I, get all of the coolest Transformers, and then by the time that I started being able to ask for Transformers for myself, the nature of Transformers had greatly changed. I have a great anecdotal story about him clipping Soundwave (arguably one of the coolest Transformers toys ever, which turned into a microcassette player) to his shorts and climbing a tree. He then proceeded to fall 30 feet out of that tree, and land on Soundwave, which poked him right in the kidney, and he peed blood for a week.        While I still have a great deal of fondness for them, Powermaster Optimus Prime is just not as cool of a toy as the original Optimus Prime. Notably, if you landed on Powermaster Optimus Prime, he probably wouldn't puncture your kidney, but the original Optimus Prime mig

A Return To My Brainstorming Days Of Old

Way back when, say, ten years ago, I had a dream of making a game. At first I wanted to make it a videogame like a JRPG (Final Fantasy, Dragon Warrior, etc.). Then it was going to be a pen and paper RPG (Dungeons and Dragons). And for many years, it kept bouncing around, back and forth between the two, I thought I was so very creative and clever. Eventually I started to realize that I was never going to be able to do anything like this on my own, and that neither I, nor any of my friends, had the time or energy to put into learning the necessary technical skills for a videogame, or simply the desire for a tabletop game. Still, I really liked brainstorming ways that different elements of a setting would interact with each other, whether it be a game system, a fantasy world, a system of government, or a military force. Sometimes I'd write this stuff down, but more often than not, I just day dreamed about it. I think it was kind of like therapy. I still wanted to do something wit

The Worst Contact Allergic Reaction I've Ever Had

I'm started to feel like a bit of a freak show. I've of course been injured by shrapnel from a pipe bomb, and I've got impressive scars to prove it (side note: One of my friends said that I need to come up with a really awesome story to go along with my scar, and I sad "Someone throwing a pipe bomb at me isn't awesome enough?") I've mentioned that I took a first aid/CPR class in my first quarter of college, taught by Ron Hussman at Edmonds Community College. He was a great instructor, with a lot of great stories being a navy medic for 24 years, I think that's what he said. I'm proud to say that the pictures of my leg injury are now part of his curriculum, but I got tired of raising my hand every time he asked if someone had done something in particular. Called 911? Check Used an epipen? Check Been in shock? Check Ridden in an ambulance? Check Had burns in your throat? Check (seriously, don't let your kids hold roman candles while they fire) Lat