Skip to main content

Additional thoughts on Borderlands

Even after completing the main story mode in Borderlands, it has demanded my attention more than other game at my disposal. I've barely started Brutal Legend or Dragon Age: Origins, not to mention I still have Red Faction: Guerilla and Prototype both begging to be finished. The trauma of being blown up still prevents me from going back to Dead Space just yet, and similarly Bioshock is off the docket until I've had more time to recover. They're both just so immersive, intense and scary, spending more than a few minutes with either of them makes me feel like I'm about to have an anxiety attack.

Borderlands has lots of action, doesn't require a lot of thinking, but it still gives you the compulsive desire to play just a little more, get one more gun. Because of it's quest based gameplay, it's very easy to just pick it up and play for ten to thirty minutes. Even if you don't have time to complete a quest, you still will get plenty of loot to sell at the store, and experience points towards your next level.

I've now reached level 43 with my hunter, which means that I've earned enough skill points to learn every skill on a given tree, and upgrade them to the highest level, as well as add a few points to skills from another tree. Since I've gone with the Sniper path, which features a skill that decreases the cooldown time of the Bloodhawk, I've been spending points in the Rogue tree to make it do more damage and move faster. Since the game does allow you to respec your character for a price, I've spent a little time playing with both the Gunslinger and Rogue paths maxed out.

The Gunslinger sounds like it would just turn you into a John Woo style action movie star, mowing down waves of baddies with just two guns, but the reality is that hand guns just don't do that much damage, and their rate of fire is usually pretty slow. On top of that, a lot of the Gunslinger skills don't acutally kick in until you've killed an opponent. Of course after you've made that first kill, then your rate of fire and damage increase dramatically, and you regenerate health. So it is balanced, but it's not as awesomely powerful as I thought.

The Rogue path on the other hand really surprised me. Don't mess with a Rogue's Bloodhawk, because that bird will wreck your shit, and anyone else that happens to be in the vicinity. The bird can now attack six times for every time you send it out, it does crazy amounts of damage, and is extremely fast. On top of that, enemies killed by the bird will drop more ammo and health drops, guaranteed 5 additional drops per kill, also, there's a skill that just causes enemies to drop better loot. With all of that, it's kind of like throwing a berzerker hawk at a bunch of pinatas stuffed with guns and ammo.

Now that we've covered that, let's talk about gun choices. Your available weapon proficiencies are:

Hand Guns
Assault Rifles
Sniper Rifles
Eridian Weapons

Aside from the obvious, Eridian weapons are alien technology that you occasionally find lying around. Instead of using ammo, they run off energy, which slowly recharges, effectively meaning they have unlimited ammo. In my game I only came across two Eridian weapons, one was a pretty lackluster sniper, and the other was a launcher. I didn't bother to use a launcher, since that's not really what my character uses. The sniper gun was pretty disappointing, you could only really fire about 3 shots before it was depleted, and the recharge rate was pretty slow.

Hand guns are unusual in that there are two weapon types that share the same proficiency: revolvers and repeaters. Revolvers typically have a slower rater of fire, but do more damage, repeaters are faster, and have larger clip/magazine sizes. I'm of the mind that whatever you choose for your primary weapons, hand guns would be a good second choice, on account of the double leveling of the proficiency. Let's face it, you are going to run out of a bullets on occasion, it would be nice to have two gun types that share the same proficiency in order to maximize efficacy of your backup weapons.

Sniper rifles should really only be used if you're the hunter, and plan to go the sniper path. Even with the path maxed out, and a level 24 proficiency, sniper rifles can be very difficult to use, and have an atrocious reload speed.

Elemental effects are very valuable. A weapon with an elemental attribute is usually worth twice it's attack rating, at least. The only time an elemental weapon is a problem is when the enemy you're fighting happens to be of that element, at which time I recommend swapping to one of your backups, which should hopefully be of a different element.

Other than that, pick weapons that are supported by your skill path, and if it doesn't have any weapon type specific skills, just go with what you like best. You can't go wrong with SMGs, Assault rifles, or shotguns.


Popular posts from this blog

The Worst Contact Allergic Reaction I've Ever Had

I'm started to feel like a bit of a freak show. I've of course been injured by shrapnel from a pipe bomb, and I've got impressive scars to prove it (side note: One of my friends said that I need to come up with a really awesome story to go along with my scar, and I sad "Someone throwing a pipe bomb at me isn't awesome enough?")

I've mentioned that I took a first aid/CPR class in my first quarter of college, taught by Ron Hussman at Edmonds Community College. He was a great instructor, with a lot of great stories being a navy medic for 24 years, I think that's what he said. I'm proud to say that the pictures of my leg injury are now part of his curriculum, but I got tired of raising my hand every time he asked if someone had done something in particular.

Called 911? Check
Used an epipen? Check
Been in shock? Check
Ridden in an ambulance? Check
Had burns in your throat? Check (seriously, don't let your kids hold roman candles while they fire)
Latex all…

Wherein I spoil some of Person of Interest, in the hopes that you might watch it

What if I told you that a major television network produced a television show which followed the humans pawns in a war of two surveillance based, near omniscient artificial intelligences? If you're a hard corps scifi nut, that sentence probably has your drooling. The only problem is, that if that's the only part of PoI that tickles your fancy, it takes awhile to get there, and there aren't a lot of episodes that you can easily skip.

I could probably tell you to just start watching at the beginning of season 4, and you might get it, but I think you'd need a Bryce to watch it with you and explain certain backstories. I recently started re-watching it with the intention of identifying exactly when it shifts, and maybe coming up with a list of must watch, primer episodes, but I failed. You see, Person of Interest shifts so gradually from being a crime a week procedural to dealing with the fallout of the AI singularity, that even knowing it was coming, I didn't really n…

CM's Star Gaogaigar

So, this is Star Gaogaigar from the King of Braves Gaogaigar cartoon, one of the infamous Brave series of cartoons. Basically, the Brave series was a handful of cartoons with toylines supported by Takara after the original Transformers line had stopped being profitable. Each series was unrelated to the last, and was heavily aimed towards selling toys, featuring a lot of combining figures, especially centered around a central hero character, which would combine with just about everything else under the sun for various upgrades. A lot of Transformers fans consider the toys to these cartoons as the spiritual successors of the original Transformers line.

I've never watched the cartoon, so instead, here's the opening:

Now that that's out of the way, look at that box! It's huge! Height and width, it's about on par with the larger Soul of Chogokin boxes, but the thing that's really odd about it, is that it's just as deep as it is tall, if you look at it from the sid…