For the longest time I was stuck on a ridiculous boss fight in Prototype, so I shelved it for a couple of weeks. Of course as is usually the case, I brought it out to show it to a friend, and tore through the boss like it was no big deal, so I finally beat the story over the weekend. A major complaint that I've had with the game, and indeed, many other action games as well, is that boss fights all require you to play the game in an entirely different way. In Prototype, you are typically the toughest thing out there, and you regularly square off against multiple opponents at the same time, while tearing them apart with brutal melee attacks. Then you get the boss fights, a number of which mostly involve you just running around, trying to get a heavy object to throw at them very hard. Becuse if you were to get within melee distant of them, they just use some attack that instantly stuns you. As I said, this seems to be a problem with most action games, not just Prototype. I was s...
Say it ain't so!
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