I'm typically willing to put up with a lot of design flaws, or poor design decisions in a video game, if there's enough there that's really entertaining. Lost Planet 2 is an example of a game that is simply phenomenal in many ways, but because of one design decision, I can't keep playing it. In Lost Planet 2 you play a snow pirate, who wanders around a desolate, frozen, alien world, scavenging weapons and equipment, while killing the local fauna to harvest thermal energy and keep from freezing to death. For the most part, it plays like your average third person shooter, you can carry up to two weapons, and one flavor of grenade. One of the things that is exceptional about it is the variety of things you'll be shooting at. You have other humans, of course, as well as the myriad alien life forms, all of which are hostile. You've got delicate flying guys, that come at you in swarms, and die by the dozen, you've got spider things the size of large bears that
*contains no actual guidance for surviving a pipebomb explosion.